Clarity during play
I consider what the player needs to notice first and how an interface fits the pace of the game.
Design game interfaces and bring them to life
Creating a fun and interactive player experience is at the heart of everything I do. I enjoy turning complex game systems into interfaces that feel clear and satisfying to use. My work combines UX, visual design and UI animation, taking ideas from early wireframes to interactive prototypes and implementation in Unreal Engine.
I work across the interface pipeline: understanding the player’s task, organising information, designing screens and bringing interactions into the engine.
I consider what the player needs to notice first and how an interface fits the pace of the game.
Motion helps communicate state, acknowledge an action and make an interaction feel responsive.
I connect visual decisions with implementation, testing how screens and interactions behave in context.
Have a game interface to design or a project to discuss? Find me here.